EXAMS

Posted in Uncategorized on January 20, 2010 by tovbiscuit

Probably no updates this week (or next), Have Gr.10 IB English, IB Math, and IB French exams to study for!

Day Five : Breaking Routine

Posted in The experiment on January 19, 2010 by tovbiscuit

Yeah, I’ve decided I”m not gonna head northwest. On the map, there’s this randomly “light” square of land:

Okay, well, it’s not on this screenshot I took, but it’s just north of it in any case. In any case, I have a balanced breakfast of mac n’ cheese and dirty water. Nutrients abound. As I leave Big-Town, the giant pit of suck and failure that it is, I notice there’s quite a few super mutants in my direction (makes sense), so I take a detour north-east to a bridge that’s a bit closer.

Suddenly, raiders. About 10 of them!

I try to get this guy through my (stolen from a dead guy) sniper rifle:

Needless to say, I miss horribly.

I do manage to get this guy though:

And these guys taking the water route have a healthy dose of grenade; applied directly to the forehead.

However, while I am concentrated on killing this group of mooks, these manage to blindside me:

This guy is happy to accept his prize:

However, this bratty girl doesn’t appreciate her reward for disturbing me today:

But, being the self-sacrificing guy that I am, I’m more than happy to also give her some STABBY KNIFE

In the spirit of fairness, I give her friend STABBY KNIFE as well.

Goddamn, look at all these raiders. Although I’m trying to be as safe as I can, they’re still really eating into me thanks to that Increased Spawns plugin and hard difficulty. I’m having a tough enough time as it is. I have to use two of my four stimpacks do get myself in fightin’ order. My radar shows one more enemy, but I don’t really think he’ll be a problem:

He’s even content to stay in one spot as I drill into him:

When I’m done with him ( and another raider that comes along), I level up. Tubular, bro!

Going for an average build here.

I choose the “Coward!” perk because frankly, it’s badass.

After getting the leveling up business overwith, I decide to take a dip to see what that raider a while ago found so alluring. Turns out there’s nothing really there, except radiation. Nearby is the raider’s camp, and, nearby that, is an outhouse, from which we get today’s pose-of-badassery.

Fuck yeah, Talon Company.

Around the camp, I find weapons, assorted junk, and ammo, albeit in a locked container:

There couldn’t be a more perfect opportunity to check out my explosive entry mod!

Affixing a grenade to the box, I set the timer for 10 seconds and promptly GET THE FUCK OUT OF THERE.

Various miscellenia go flying every which way, but the ammo box remains locked. Damn. It takes a second grenade and a second explosion before I get the goods.

With my health less than half once more, I lay down six mines (three of which I picked up from the camp) and take a two hour power nap.

When I wake up, it’s 7:00 and getting dark. Gathering up my life insurance, I set out northwestwards.

That church over there seems like a pretty easily-defendable location. I make it my next landmark.

A few moments later:

Oh sweet Vishnu what the ever living Buddha is that. I try to take a detour to stay out of trouble, but trouble finds its way into me: ( That is not supposed to be as dirty as it sounded)

And before long, that abomination finds me as well.

OH GOD KILL IT WITH FIRE!!!!

SWEET DICKS FROM HELL FIRE FIRE FIRE

Grenades are cool too I guess.

Before I know it, I’m surrounded by quite a sizable force of super mutants. After burning off the immediate threat, they retreat to the bushes to regroup, re-appear soon after. After finishing off their leader with some more fire:

The other three are quick work:

Not even a second after the mutants are gone, another horror approaches me, and I deal with it in my usual manner.

…What the shit.

With all mutated psychopaths dead around me, I enter the church, but not before grabbing a kickin’ rad minigun off the Super Mutant Brute. Now I’m in business.

The Super Mutants were using the church as a base, which explains the presence of this captive. She being an innocent person (and not part of a contract, yet) I decide to let her go.

Yeah yeah, thank thank thank, now get out of here before I test out my new minigun.

Around the camp, there are some medical supplies (but no rad-away)

A dead guy (but no designerwear to steal)

And some other odds and ends, such as a skill book for medicine (IIRC) and a partially ruined chinese assault rifle. I can’t really begin making myself comfortable, however, on account of MORE super mutants, possibly coming to retake their lost camp.

This one is dispatched through fire (has never failed me so far, I’m really thanking those raiders in the electrical shop now)

I take position behind a desk as I wait for the last mutant, but decide to try out a new weapon for a change.

This is your face.

This is your face on minigun. Don’t try it, kids!

With the last of this second wave of mutants dead, I start to go through my usual ritual of placing land mines, during which I discover a mini-nuke.  A pretty good way to end the day, I think.

And day five ends here.

==

Well, Super Mutants have certainly been picking up in the last couple moments – I’ve heard it gets worse and worse the farther away from civilization you get, but oh well, we’ll have to see.

Tomorrow, it’s northwards ho!

Schedule

Posted in Uncategorized on January 17, 2010 by tovbiscuit

There won’t be any updates on weekends, usually.
Otherwise, I’ll try to get one out every day if I can.

Day Four: A young man going northwest

Posted in The experiment with tags , , , , , on January 16, 2010 by tovbiscuit

I wake up at 12:10 and hit the bar:

I swear, ma, I don’t have a drinking problem.

After a wholesome breakfast of beer, an apple, and some gum, I sell some more of my junk to Gob and exit the bar.

Ahh, a nice place. I should start my preperations for departure. With the insane room fees, it doesn’t seem very economical to stay here for very long. In any case, however, I need to buy food, so I go see the Stahl‘s stall and buy some noodles, freeze dried beef, and other such foods of unknown origin. With that done, and 39 caps remaining, I notice Craterside Supply:

Well, the sign certainly caught my eye.  I climb up the maze of platforms to get to it. The owner, Moira is… eccentric, to say the least, and all her junk is too expensive for me to buy, anyway, so I leave the store and head for the entrance.

On the way there; I hit up Simms, asking him if he knows of any large Merc congregations in the area.

He says no, but does tell me the location of another big human settlement – Rivet City to the south. I thank him, and exit Megaton.

Looks like the guard killed some ants while I was asleep. That’s cool.

I check my map to determine my course of action.

Well, it seems that there’s a whole area west of the Potomac that should be pretty easy to systematically search… I guess I’m heading northwest, then.

Hey, since I’m going back in that direction, and since I’m not part spectre now, I might as well finish off the raiders on that bridge. They might have some sweet, sellable loot, and maybe even some medical supplies.

The idea seems better as I discover a whole bunch of food inside a destroyed home:

This should be enough to last me a little while.

When I sneak up to the bridge, I see the raider’s haven’t bothered moving yesterday’s casualties:

Either way, as I continue up the bridge, I’m spotted by the second layer of raider defenses; two of them rush at me with pool cues, while another stayed behind with a combat shotgun. I kill them all, and suddenly, a combat shotgun appears in my possession.

Scouting for more raiders, I move up the bridge. More raiders charge ; most with melee weapons.

More looting follows these screenshots. Looks like you don’t have to be a merc to get money from killing people in the wasteland.

Pushing further, I notice some raiders congregating on low ground, and decide to correct the issue with liberal application of grenade.

I took this screenshot of a dead raider, but don’t really remember the story behind his particular death – yeah, alot of raiders have been dying in the last 10 minutes.

But suddenly, it looks like we have a runner:

And everyone knows the only way to fix those is with the ol’ reliable combat knife.

Getting back into position, it seems that more raiders are intent to run at me in a straight line wielding nothing but melee weapons and more tattoos than armour.

However, I’m not the greatest tactician either, it seems, and am forced to take cover when like, six raiders (with guns this time) move out of their hidey-holes to attack me.

However, their five second attention span soon fails them and I am able to pick off most of them with Sneak Attacks.

Oh look, another runner.

I end up having to deal with this guy first:

I do catch up, eventually, as raiders have very poor choices of hiding spots.

Finally, after plowing through approx. 5 more mooks with lead pipes, I get to the big bads: Two raiders with flamers. Oh shit.

Following a familiar pattern of STAYING THE FUCK AWAY, I pull out my last resort Chinese Assault Rifle.

Once again, I am spent for ammunition, but I get compensation in the form of sweet, sweet fire.

However, besides all the stuff I stole from dead people, the bridge has nothing else to offer in terms of bedding for the night. A great inconvinience – it’s already dark, and bad things come out at night. I also have to walk all the way back down the bridge before I can get back on my route northwest.

In the distance, I spot a downed silo, and make it my next destination. On the way there I barbecue a mole rat, and take it’s meat as well – hey, it’s already cooked, so why not?

As I approach the silo, the first of the night’s horrors appears:

It’s still quite a distance away. That is, until it spots me and “hey man, he was in my face”

I then continue my evening’s kitchen work by broiling up some Ghoul, well done.

Check out what he had on him:

I rob him of his Camel Exotics and continue on, but it’s not long before another one of these creeps show up, and I treat him in much the same way.

That is to be the last of the ghouls to molest me for the night – good thing, too, cause they sure owned my ass.

I do get a chance to see some of MMM’s friendlier night creatures as well. Aww. Another cool feature of the mod is animals picking their battles – a vicious dog, heavily wounded, strolls past me nonchalantly, instead of rushing headfirst into my animal-quik-fryer. I let it well enough alone and, perhaps as karma, I see civilization! Woot. I walk around until I see a very lightly defended entrance… Hmm, better stay on my guard. However, their guard catches me first as I cross the bridge, questioning my identity.

This gets him all jumpy, instead of all suspicious, obviously the sign of an untrained guard. I use a more soothing language next.

This calms him down, but then he gets jumpy again as he begins to babble about super mutants, and next thing I know, I get a quest.

Dammit. Oh well, in reality, I couldn’t care less about these guys or Super Mutants, I’m just trying to find out where the hell all the mercs are at.

Anyway, a quick question reveals that the town has no traders or medical care whatsoever, and is pretty much a shithole. However, this must mean a free bed somewhere, so I look around and find this pretty young thing:

Well hello there Bittercup! Through my dashing charm, I manage to compliment her into giving me a free stimpack. Sweet; I’ll have to remember to come back here sometime (or not, maybe she’s the outlaw biker type).

Anyway, I spend the next while looking for a bed. The clinic reveals only a half-dead guy:

I don’t touch him, mainly because I’m not a doctor, but also because it’s just unsanitary. I mean, look at this place, it’s filthy!

The town hall, clubhouse, and common house likewise reveal no available beds. Wow, that sucks. But just as I’m getting ready to give up:

I’m sure “Dusty” won’t mind if I borrow his bed for about 9 hours… After all, it’s he’s the one on guard duty! Feeling secure, I make myself comfy on the mattress.

And there’s day four for you.

==

The bulk of this day was made up fighting those raiders – what with waiting to heal and planning my moves so as to NOT DIE, the fight took on the whole around five hours… I’m not sure how far it is until the next free bed for tomorrow, either, so it should be an interesting (or just very long) day.

Day 3: Trekkin’

Posted in The experiment with tags , , , on January 15, 2010 by tovbiscuit

I still hear a storm when I wake up on Day Three; so I decide to wait it out while observing my stats:

When it finally ends, I head upstairs, close the secret compartment, and have a quick breakfast of beer, an apple, and “junk food”. Yep, that’s one of the food groups, at least.

Anyway, I disarm all my mines (there’s only three left) and climb up the ladder to the surface world.

The first thing I see is a wastelander getting chased by this guy. I get in a couple rounds with my (stolen off a dead guy) sniper rifle before finishing him off with my (also stolen off a dead guy) flamer.

Then; it’s off to examine the store I saw yesterday, but not before striking a sick pose:

On the way there, I spot the wastelander who was running from the Super Mutant earlier. He’s not very friendly, even considering I saved his ass.

Fine, jerk. Next time you find yourself needing saving from a Super Mutant, I guess I’ll just pull up a chair and crack open a beer.

In any case, I’ve dilly-dallied long enough and it’s time for me to enter the store. Inside, as predicted, are raiders.

I quickly exit the store, take a buffout and a stimpack, and get back in, flamer in hand.

After everyone is roasted to a tender golden brown, I level up. Sweet!

Again, I distribute my points sorta evenly, putting more in my tag skills as well as medicine (I’m going to need that)

I choose forger for my perk, becausem honestly, you can never have enough caps.

Anyway, here’s some dead raiders:

Unfortunately, I am left with nearly no ammo and my flamer in a pretty terrible condition.

Luckily, it appears that several of the raiders had flamers on them tool which I might’ve not noticed what with all the fire everywhere and everything. So I get some more ammo, a level up, and a flamer in a better condition. Sweet!

On suggestion of the message in the top left corner, I take a drink from this sink of dubious cleanliness. I get rewarded with radiation posioning. Okay, maybe not so sweet.

There’s also another cool skull in here; sucks you can’t pick them up, though.

However, the true gem over here is the First-Aid kit, which, unfortunately, doesn’t contain any rad-away. Oh well.

In the next room, I find an ammo-less .44 magnum, which would be tons cooler if, y’know, it had ammo.

My next destination is Gold Ribbon Grocers:

Inside, I follow the arrows to this pressure plate:

After checking the area for any hidden surprises, I step on it, causing a surprising (okay, not really, I’ve played this game before) chain reaction!

I end up getting some goodies, including a mini-nuke!

Checking my map, I decide to follow the road east. It also starts raining again.

It now seems that every weather mod for every bethesda game changes the setting to Vancouver.

Suddenly, Cows! Like, 10 of them!

I decide to head for that granary in the background, guessing that there’s probably a barn attached to it somewhere.

Yep. And there’s even people inside!

Well, ghouls, but who’s asking? They don’t really have much to talk about and haven’t seen any Talon Company in their travels. They do put a ghoul city, Underworld, on my map, though.

Upstairs, I find this heartbreaking scene:

It appears the poor farmer couldn’t stand the stress of nuclear apocalypse and shot himself. But hey, the gun and bullets still work, so they’re mine now. Back downstairs, I find the second nuke of the day:

Now if only I had some method of delivering them to the needy masses…

Oh well, I continue on past the barn, waving a goodbye to the friendly ghouls.

A bit up a hill, some raiders are defending a camp:

Before I get a chance to strategically plan an approach, a mole rat bites me in the ass, so I kill it. Looking back to the camp, I notice there’s a lot more raiders than I thought there were originally – so I decide to screw around with the gate guards without actually attacking the camp. Sneaking up closer, I get sneak attack criticals on the two holding guns while the rest run straight into my hunting rifle wielding face.

That guy gets headshott’d. This guy get’s knife’d:

Four raiders dead, but the ones in the camp proper are either to scared or too stupid to see what’s up. I stroll around them with no problem. Dropping down a hill, I come to a door to a vault. Filled with rich people, probably; that, or dead ones. Either way, it’s getting dark and I get going, stopping at this “Scenic Overlook”

Hurray for a 2.4 GHz processor!

Walking downhill, a sign of civilization:

Well, who knows how far “Megaton” is from here, and besides, there’s this nice little house, raider tag-free. I head towards it, and enter.

Whoa, whoa! First off, who the hell are YOU, who the hell is MORIARITY, and where did you get hair dye in the post apocalypse? That blonde looks pretty fake to me.

Oh, now I get it, so you’re on the run from your pimp? She continues telling me her sob story about how moriarty’s after her. Being the gentlemen I am, I ask her to give me a cut and I’ll tell “Moriarty” that you’re far gone. She gullibly accepts. My caps now!

I stop for lunch at her house, drinking another beer and some irradiated steak. For unkown reasons, she won’t do me a “favour” and let me sleep here for the night, so I guess I have no choice but to continue to Megaton.

Luckily, a short jog in the rain later, I see a sign, and soon enough, the town itself.

A friendly robot informs me there’s a bomb inside the town. Uh, okay.

Inside, I meet a human being who doesn’t want to shoot me! This day’s looking good for me.

I stay quiet, and listen to what he has to say. He calls me a weirdo and says not to cause any trouble.

And I don’t take that from anybody.

Then, he brandishes his weapon and starts waving it in my face. Noticing that, once again, I have one foot in hell, I change my ways.

He doesn’t take it as lightly as I do. After asking him for some directions, I proceed first to the clinic, where I buy some stimpacks and get de-radiated, and then to Moriarty’s. Oh, so that’s who he is.

Inside, I chat up a ghoul, and then the man himself:

I think about mentioning silver to him, but decide not to. I do ask him if he’s seen any more Talon folks around, but he doesn’t tells me he doesn’t get out much. Feeling that I’ve had enough adventure for now, I first sell off all my extra weight to Gob, the ghoul. Then, I have one last beer for the night.

Looks like my beer belly’s starting to show. I’ll have to do something about that. For now, I get a room (and some company) from Nova, the resident “favour-giver”:

Wow, that’s expensive. Why can’t I just get a room without any Sexually Transmitted Diseases?

However, when I see the bed, the grimy, oddly crusty bed, everything changes. Sleep calls to me, and I listen.

And that’s the end of Day Three

==

Not the most exciting of days, but at least I can finally sleep for a reasonable amount of time without fear of death!

Day 2 : Escaping Evergreen

Posted in The experiment with tags , , , , , , , , , , on January 14, 2010 by tovbiscuit

(Images now clickable for larger versions)

(If you’re wondering why all the night screenshots are so dark, it’s because THAT’S HOW DARK IT ACTUALLY IS with Fellout)

So here I am in the morning, ready to kick some ass.

Well, maybe not as much ass as I’d like, judging from my health bar. Due to primary needs, sleeping no longer restores all your health, but rather, restores an amount relative to the time you slept.

I have a quick breakfast consisting of a cola and some canned beef, I exit, and get ready to-JESUS CHRIST THATS A BIG SUPERMUTANT

Cleverly choosing NOT to go that way, I instead take the scenic route; or at least, I try to – as soon as I take my first couple steps I spot some raiders – and they spot me.

I retreat behind the corner of the shack and take up yesterday’s defensive position:

With that raider dead, I spend my last bullet. However, there is one raider left standing – and she, lucky girl, gets to become aquainted with the stabby knife.

With that, the current stream of raiders has expired, but they’re not the only ones who got their asses kicked:

I did. Now will less than half my health, getting out of here will be that much harder. I also level up. Sweet!

I leg it for the exit, and noticed some slaves spending their free time by walking around in circles and sitting on the floor – the two top rated slave passtimes in the wasteland.

I do have the slave pen key, from the guard post, but figure that going down their to free them would only draw more attention to myself – which is something I do NOT want to do at this point. Besides, no mercenary ever helped anyone out without expecting pay. Sorry slaves, better luck next adventurer!

In another bit of good news, I discover that the exit’s only a short jog forward, but also find the raiders trying to pull a number on me with land mines. I manage to defuse and grab about five before deciding not to try my luck any further.

Then I kill this guy and the guy behind him:

Assholes deserved it, because I’m feeling more beat up than ever.

I snap a pic of some hanging bodies before leveling up:

I go for a balanced character, putting one point in everything, except for two in repair, melee, and small guns, two in medicine, and none in unarmed.

From the myriad of possibilites, I choose lady killer, cause hey, let’s face it, Gregory is such a dashing rogue that no psycho wasteland radioactiveHIV dripping killer should be able to resist him!

After leveling, I continue getting the fuck out of there, but stop because of more land mines. I defuse and receive three.

Here’s me taking a longing look at everygreen mills. Oh ho ho, the adventures we had.

Here’s me a few moments later after giving the place several colourful curses, walking the other way.

Fuck you everygreen mills, I’ve lost count of the amount of times I’ve almost died in you. I decide to follow the train tracks north. However, my trip is cut short by some helpfully circled super mutants in the distance.

Here‘s another, closer-upper shot.

I decide to take a detour, but not before I encounter and kill a super mutant. Oh shit. I do manage to kill him with only a sliver of health remaining, which is bad news. Spotting a church off in the distance, I avoid a Super Mutant patrol under cover of a sudden storm. Just as I’m about to enter the church, however:

Fucking Dammit, a guy on fire. That means that that little red line overthere probably has a flamethrower.

Backpedalling furiously and shooting with questionable aim, I manage to take out the raider before he gets a chance to do more than singe my eyebrows. Sadly, the encounter has left me with no usable ammunition.

On the other hand….

Who’s gonna be on fire now? Certainly not me, that’s who!

However, it’s not over yet, as I accidentally spring a trap, but manage to get out unharmed.

Anyway, I poke around the church, finding a perfectly uninfected sink (which I drink out of), a rigged shotgun (which I try to take but can’t), and a sweet skull (with which I perform poetry).

There is a bed in the remains of the church too, which is good, as I could use a health restoring nap. Before laying my head down, however, I decide to take some precautionary measures and lay down some land mines. I put four around the front entrance, and four around the back, before heading back inside the chruch and hearing one of my mines exploding. I peek outside and see a raider recovering from the blast. I burn him to death.

Turns out there were two raiders – one absorbed the brunt of the blast, and the other lived long enough to meet my new flamethrower.

Seeing as I am now more dead than alive, I take that nap:

However, because of the shortness of the nap, my health only goes up about five bars. Shit.

I take my seven remaining mines, and proceed outside, where I spot yet another raider being trailed by a super mutant.

Apparently they’re good pals because the mutant totally ignores her and goes about his business. The raider, however, notices me peeking at her and charges. I kill her and take everything I don’t have to pry from her dead body. I choose to avoid the Super Mutant on his patrol route because hey, who knows, he might be in cahoots with some raiders hiding in the hills. I take the scenic route and discover this fine village:

Seeing as it’s getting dark, I move towards it, hoping to find a more secure place to spend the night than that wide open church.

Sneaking in, this drainage ditch catches my eye. I make a note to check it out later.

Further inside, there’s a minimart, which at first seems like a good place to hole up.

Upon closer inspection, it seems the place has been visisted by raiders recently. I think I’ll check it out tomorrow morning, when I’m not half-ghost.

I find some drinkable cola in a garbage can near the metro – Every homeless person’s dream.

It starts to get dark pretty rapidly, so I head back towards the drainage ditch. Before I get there, however, this guy holding a grenade sprints past me.

He was probably running from this guy:

Oh shit, this guy looks like he means business. Luckily, it’s storming, and, because of the Extended Weather mod, I get a bonus to sneak whenever it does so. I clamber up a nearby hill and take the highground. Then, I kill him to death with my crtical sneak attack.

I steal as much of his shit as I feel is necessary, including his sunglasses, and proceed into the ditch.

I sneak down the ditch into a room, where, as usual, raiders have been and have left their mark.

Shit, this means this place isn’t as safe as it could be. As life insurance, I plant some mines in the ditch.

Also, I hear for the first time one of EWR’s coolest features – Outside’s storm, albeit heavily muffled, can still be heard, setting a pretty creepy mood if you ask me.

I pick up a few odds and ends in the room before noticing it has no bed. Shit! Now what the fuck do I do? I have to pick up all these mines again and go out into that pitch blackness to find another place to sleep? Oh God, no.

Then, I notice a switch, which opens a secret passage. Sweet!

It leads to…

Oh. Well, all I can say is those raiders sure hire great interior designers. Oh well, I’ve slept in worse scum heaps before, and there’s also a bunch of free beer lying around, which I take. I can’t go to bed, however, because a sixth sense informs me enemies are nearby. Shit, here come the raiders. I take up position and wait.

I hear an explosion… one “experience earned” ding… Followed shortly by a second… and then a third. Thank Zeus for Prometheus, I’ve survived.

I inspect the damage -

Three dead raiders – and a couple of land mines lost. Oh well, no big deal. I reposition the remaining mines to better protect me should anyone else come a-knocking, then close the door and lie down on a blood stained, probably infected matress.

And that’s the end of day two.

==

Jesus Christ, I’ve only been here two days and have killed more people than Grugzob did in six! I’ve also probably completed 10 mercenary contracts before even finding out where I’m supposed to go! Hopefully, tomorrow will be a bit less action packed.

Day 1: The Future Sucks

Posted in The experiment on January 13, 2010 by tovbiscuit

(Please note that images are small due to problems with WP. Future posts will have clickable images for full sized versions)

Images ahoy!

So there’s Gregory Grobogul. Quite the Dapper Rogue, isn’t he. Gregory is a new face in the capital wasteland from the west, recruited by Talon Company as a mercenary, who noticed his skills with knives and his hands. Brought to a shack in the southwest of the wastes, Gregory and his guide enjoy a relaxing dinner before going off to bed.

Greg wakes up. His guide is gone and he’s alone in the wasteland, with no idea how to get back to Talon Company.

He’s been left to fend for himself.

Let’s see how Greg’ll hold up.

I stock up on canned food and soft drinks (The building blocks of life) before I leave the shack.

Putting on my big honkin’ armour, I step outside.

Then, I am attacked by three bloatflies, leaving me with four bullets left in my gun. Goddamnit. Luckily, I have a knife to fall back on.

I check out my map, and decide to follow the road east, which is where the guide said we’d be moving out to in the morning.

I take a last look at the crumbling hovel where I spent last night, look at it longingly, then give it the finger for being the run down piece of shit where my one lifeline abandoned me. Thanks a lot.

A few steps down the road, my second encounter with a creature ends a lot better than the first as a Wild Dog flees past me from an unknown danger.

I waste my last few bullets shooting it in the tail.

Very much worth it now. Maybe not so much later.

My Pip-Boy’s radar picks up a location of interest to the north. I sneak up to it, but see no enemies. Or anyone, for that matter.

Thinking that it couldn’t hurt to check it out, I scamper down the hill, turning a dog into chinese take-out on the way.

Approaching the settlement, I see a decaptited brahmin lying at the main entrance. Uh-oh. It starts raining soon after, so I run over and tuck into this fine house and wow that’s a lot of cola.

The lady doesn’t seem to mind a complete stranger (even if he is a dashing rogue) standing in her shack dressed in full combat armour with a big stabby knife at his waist. In fact, she’s so comfortable, she even gets a broom and starts dusting her floor. I Break the (perhaps awkward) silence, and she does the only natural thing and offer me to check out her sweet collection.

(Please note that’s not what I said, but it sure is what I wanted to)

Being very diplomatic, I see an opportunity to get some cash (everyone needs cash), but then she starts this whole shpiel about package deals and what not, so I decide to leave her alone and harass the other resident of “Girdershade”

The place is deserted. A message also pops up helpfully informing myself of my own hunger, so I sit in some guy’s chair and have lunch. Delightful. Realizing that it might be a bit strange to come home and see someone in your shack having lunch, I leave. It’s pretty shitty outside, but I stay under the girder, which doesn’t really help because the rain mod doesn’t recognize solid surfaces and the rain passes right through it.

I pass this slaver; she seems to not want to pick a fight, maybe because of my Talon Company Armour. It’s a good thing she doesn’t, because otherwise she’d probably kick my ass and the blog would be over.

What a gloomy day. It’s getting dark, and I continue on until I come across a power substation. Hey, this looks like a nice day to spend the night!

Uh, or not. Raiders got here first, seems like. Talon Company and Raiders don’t get along, from what I’ve heard from my guide. I take some scattered supplies, in case I need them, and leave.

Outside:

Uh oh. It’s getting pretty late, and nasty things happen outside, in the wasteland, at night. I decide to follow my radar to nearby undiscovered areas to see if there’s anywhere to spend the night. The nearest one is north, so that’s where I go. I chop-suey another dog:

Hey, you know, maybe I should look into the fur trade as a part-time job. There doesn’t seem to be a shortage of dogs around here, and I could probably barter up some good caps on the fur… I’ll have to put that on hold for now, though. My primary objective is meeting up with the rest of the mercs.

Inside the nearby gas station, there’s some more assorted loot and a cool cola bottle that glows. I take it, but don’t drink it, mostly because I’ve never been a fan of the taste of cancer.

Moving back north, I notice a big congregation of… somethings.

Considering all I have is a stabby knife and half my health, I steer clear.

Finally, in the first sign of habitation in a mile, I find this place:

Sweet, seems like a cool place to stay, except for the at least 69,000 raiders that I notice halfway down the cliff.

Shit.

While trying to find a way out, I spot a trap! Before I get close enough to deactivate it, someone yells “I see you!” And then the bullets start a-flyin’.

I quickly sneak back around the side of the shack and wait. To my surprise, however, I hear a snapping noise followed by the sound of something falling, and later an explosion. The raiders had sprung their own trap, the dumbasses! After the first in line’s body goes flying past me, I spot #2, badly injured, but before she can yell out a whole hearted “Hey there, pally-o” I introduce her to my stabby knife.

Everything else went pretty quickly, so I didn’t manage to nab some screenshots. What did happen was:

1) I looted hunting rifles, revolvers, and ammunition from the dead raiders

2) Used it to kill their pals

3) When everyone was dead or fleeing, I ducked into the guard post and barricaded the door.

4) I helped myself to the loot inside.

Grabbing a quick dinner, and being very nervous because of, y’know, all the raiders, I get ready to take a power nap. First, however, I get a sweet shot of myself looking dashing and rogue-ish.

Then, it’s off to bed and to the end of Day 1.

Wow, that sure seems like a lot of stuff to happen in one day. I don’t think I’m in a very good position, potentially surrounded by the raiders of “Evergreen Mills”  with very little survival skills and supplies, not to mention ammo.

So far, this game looks like it’s going to be a far cry from the mushroom picking days of Grugzob.

The Mods

Posted in Uncategorized on January 13, 2010 by tovbiscuit

I’ve got FO3 installed, and now for the mods. There’s gonna be a lot more this time around, because I want my game to be a much more different (yet not notably more annoying) experience than vanilla Fallout.

1) Marts’ Mutagen Mod : Adds a shit-ton of stuff, including, but not limited to: New Skins, increased spawns ( by a lot!), NPC height differences, better inter-faction relations, and a whole goldmine of other stuff.

2) Ultimate Perk Pack : Also adds a shit-ton of stuff, except entirely perks. Some of them are a bit too crazy for me, however, such as getting extra damage resistance when drunk (Just like in real life, amirite?)

3) RI: Primary Needs : Revamps the medical system (should make for interesting situations) and adds the need to eat, drink, and sleep periodically.

4) Explosive Entry : It’s about time someone made this. Cleverly removes the need to go through 60 miles of mutant infested territory to get to the other side of a locked door when you’re carrying NUKES AROUND.

5) Slower Item Degradation: Self Explanatory.

6) Minute Minder : Adds a neat little clock.

7) Multiple Ways to Attain Power Armour Training : Allows you to get power armour training without playing through the main quest. Also includes a companion mod which allows you to wear power armour from the beginning, but with reduced stats until you receive the training.

+ A whole bunch of other mods that add a prettier night sky, weather effects, and flesh burning plasma.

Oh, and, of course:

8) Alternate Start.

THE RULES

Posted in Uncategorized on January 11, 2010 by tovbiscuit

Quick post because complex numbers are lame:

1: Eat and Sleep! (Primary Needs mod will take care of this)

2: No Fast Travelling! (Obviously)

3:  Justify everything! (I’ll try to justify all of my character’s seemingly irrational actions any way I can)

4: and obviously, No reloads!

Setting up.

Posted in Uncategorized on January 10, 2010 by tovbiscuit

Boy, time to go through this again -

Now that I’m close to exams, I should have tons of time to procrastinate and get some updates out, but I’ll have to balance it with work-doing if I want to pass high school, so don’t be surprised if you don’t get anything for a while.

I’m also going to have to dig out the ol’ fallout 3, install it, all the patches, and all the mods I’m planning to use (I’ll talk about those in a later post)

In ADDITION to all that, I’m going to have to deal with fucking GFWL. I do have the GOTY edition, but I’m not planning on doing any of the DLC in this game (unless I change my mind).

This game, I think, will deviate a bit more from the classic Livin’ in Oblivion and my own Orcin’ in Oblivion in a couple of ways:

1): Guns.

2): The Alternate Start mod I’ll be using has a couple of different possibilities for you to take and I’m not sure exactly which I’m going to use. Although I’m not planning to be a ghoul or something crazy like that, the way I play the game might be affected. I will attempt to be as boring and irradiated-plant collecting as possible, however.

3): A ‘personal quest’ for my character. There might be one.

4): It’s a bit harder to be a mushroom picker in Fallout 3, what with nearly everyone wanting you dead and all.

5): Guns.

I’ll be posting more about the blog and what’s going to be all up in your business in the coming days.

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